I managed LiveOps for highly successful word games, overseeing the design of various features such as events, social elements, leaderboards, subscriptions, and other monetization strategies. Additionally, I was responsible for curating content and designing levels for three games. Among these, Word Trip and Crossword Jam achieved and continue to maintain top rankings as some of the highest-grossing games globally, consistently ranking within the top 5 or 10.
Designed features, levels and content for the games Word Trip, Crossword Jam and Word Bliss. Created 6000+ levels along with mechanics, tutorials, UX, notifications and copy for in-game features and elements like daily puzzles, weekly events, leaderboards, player subscriptions and social features.Â
Developed Excel-based level design tools and content integration tools to support all game mechanics and events.
Established level design guidelines and streamlined the processes using the design tool, and mentored junior designers on these principles and tool usage.