My role encompassed designing game mechanics, systems, features, levels, and design tools for three games. I developed standardized systems adopted across all Match 3 titles, facilitating efficient prototyping and game releases. Additionally, I created a Google Sheets-based tool for integrating meta features and designed versatile level editor tools for multiple game projects.
Parameterized mechanics system, which was universally adopted across all Match 3 games in the company. The system drastically reduced implementation for new mechanics and made the architecture robust.
Meta story integration in Pet Haven
Created a spreadsheet based tool to automatically convert screenplay written by narrative designers into engine configuration files
Level editor tool for Slide Mania and Pet Haven - Merge Puzzle
Hint system
Idle state character behavior
Designed the mechanics for Slide Mania and Pet Haven - Merge Puzzle
Designed level elements across the games
Designed levels for Slide Mania
Prototyped mechanics for Pet Haven
Meta game features for Pet Haven
Story AlbumÂ
Idle state character behaviour
Dialogue cutouts and thought bubbles
Task notifications